Riveli is a journal designed to encourage academic staff at CETE to engage in the writing process of research articles, academic papers, and opinion articles. The purpose of Riveli is to encourage and promote research activities at CETE. Riveli is organized and implemented within CETE and University. The articles written by CETE and other members will be shared with the MNU academic community through CETE website.

Gamification

Gamification

Gamification is a non-game context that motivates progressive changes and helps users make it a habit and gradually levels them up. The main goal of gamification in education is to increase student motivation and engagement. It motivates students to improve their...

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Academic Learning Skills for Blended Learning

Academic Learning Skills for Blended Learning

Blended learning approaches uses multiple methods to deliver learning, combining face to face interactions with online activities. It has taken on several means, such as combining modes of web-based technology, pedagogical approaches, instructional technologies and...

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Educational Technology: Why does it matter?

Educational Technology: Why does it matter?

Technology is rapidly changing the way we live and work. The field of education is no exception. In fact, during the late 1990s, new technologies were being invented and designed almost every month. Technology was the hot topic and education was the primary target for...

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